Project SEED
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April 2, 2022

Game Design

  • Concluded phase 1 of economy calculation
  • Started on combat improvements design
  • Developed UI mock up for quest map
  • Developing UI mock up for equipment leveling
  • Continued on story act 2 write up
  • Started passive skills design
  • Documented elite variants skill list

UX/UI

  • Continued creating in-game map
  • Started developing experience flow for story set-up
  • Continued to produce NFT cards
  • Created Game icon
  • Made icon for O2 token and SHILL

Art/Animation

*Concept
In progress:
  • Jervi's corpse
  • Mornuin Zed
  • Rammum's dung 3D
  • Wooden barriers
Done:
  • Rammum's dung concept
  • Elite Kanid location
  • Elite Strix location
  • Outcast's camp
*3D characters
In progress:
  • Leather worker
  • Female Pedestrian
  • Percival
  • The Cook
*Texture art
In progress:
  • Guild Master Moore
  • Tiffany skin
  • Fractal Zandwulf sword
  • Zenbu sword
  • Updated Oris sword
Done:
Lighting Updates:
  • Lenora
  • Bogzar
  • Dakk
  • Komogon
  • Rammum
  • Zandwulf
  • Moloch
  • Strix
  • Moloch Sword
*Environment & Unity
  • Setup workflow Jervis Camp
  • Setup workflow Heaven Farm
  • Setup workflow Moloch Boneyard
  • Improved the cliff texture
  • Replaced new terrain texture and improve look
  • Updated new bakelight texture in Unity

Programming

Work in progress:
  • Combat formula rework
  • Map generator - linear version
  • Item Upgrade - Playfab side
  • AI Companion
  • Unity Web View
  • Campaign Map

Blockchain

Worked on:
  • Solana minter
  • BSC marketplace
  • New Project SEED website
  • O2 token
  • Unity to Blockchain integration