Project SEED
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July 24, 2022

Game Design

  • new tiles + tile fixes
  • Quest fixes + quest data & map layout update (in progress)
  • Equipment balance update (almost ready)
  • Quest rewards update (almost ready)
  • Level generator finalization with Alasdair

Art/Animation

*Animation
In progress:
  • NPC Shiv (outcast)
  • NPC Tech Crafter
  • Christmas Oris
Completed:
  • Rammum nightmare
  • Fervus (fire and ice versions)
  • Rat (filler zeds)
*Concept
In progress:
  • Gear for friendly zeds

  • NPC Thief (filler enemy)

  • NPC Scavenger (filler enemy)

  • Big lizard (filler zed)
Completed:
  • Outpost

  • NPC Poacher (filler enemy)

  • Miel (filler zed)

  • Tombstones

  • Handmade armor

  • Xolte (filler zed)

  • Small rat (filler zed)

  • Pumpkin armor

  • Slime decals

Environment

In Progress:
  • Burning objects (Halloween)
  • Nightmare Rammum hive (Halloween)
Completed:
  • Prefab Kanid nest
  • Wishing Fountain tile
  • Model Fountain
  • Outpost (Halloween)

Texture

In Progress:
  • Nightmare Rammum
  • Guildmaster Unique Zed
  • NPC-Zed Keeper
Completed:
  • Female pedestrians
  • Hurt female pedestrian
  • Hurt male Pedestrian
  • Nightmare Rammum Sword
  • Blacksmith Unique Zed

UI/UX

  • Create icons for IAP
  • Create icons for Achievement
  • Finishing inventory
  • Finishing combat screen
  • Finishing all token design in game
  • Finishing crafting
  • Finishing inventory

Blockchain

  • Continued development for Outland Odyssey website
  • Continued development for token and NFT transfers from and into Outland Odyssey from and into wallet
  • Continued blockchain development for many features

Programming

  • Level generator improvement

  • Combat improvement while having height differences
  • Audio play improvement (triggers, fade, shuffle)
  • IAP panel WIP
- Achievement panel WIP
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Game Design
Art/Animation
Environment
Texture
UI/UX
Blockchain
Programming