Project SEED
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June 11, 2022

Game Design

  • Fix collision issues & reading problematic tiles
  • Design adjustments & fixes to quest map and equipment
  • Worked on map design review
  • Worked on feature planning
  • Design & Story team workflow reorganization

UI/UX

  • Fix UX/UI after Strix Release
  • Create web view for Bug bounty in game
  • Finishing Inventory system
  • Finishing companion Zeds system
  • Create more in-game icons
  • Create intro UI for the the game
  • Revised login system for September
  • Design arrow indicator
  • Revise combat UI without mini map and item drop

Art/Animation

*Animation:
  • Plan missing animation list
  • Optimize Lenora rig by switching all her fingers to blendshapes instead of joints
  • Optimize Zed Rigs (Completes: Bogzar, Zandwuf, Oris)
  • Fix Male Pedestrian animation feedback
*Concept
In progress:
  • Halloween Zandwulf sword

  • Forest glowing plants

  • Cart with books and potions

  • Wooden blockade

  • NPC Shiv
Done:
  • Medium trees
  • Large trees
  • Tree stump with a hole
  • Fallen hollow tree
  • Forest biome overlook
  • Halloween pumpkins
  • Christmas Oris
  • Christmas Strix
  • Elite Zandwulf Armor
  • NPC Blacksmith for Copperhead
  • NPC Goggins
  • Zombie Zandwulf
*Character:
In progress:
  • Algrog armor
  • Blacksmiths Unique Zed
  • NPC Blacksmith Copperhead
  • LODs on Lenora faces
Done:
  • Copperhead Messenger
  • Algrog
  • Quiritor armor
  • Brachoptera
  • A few concept sculpts for environment + Brachoptera offspring
  • Re-baked from new Lenora face
  • Re-assembled the model with the new face on Tyffany and Zenbu
On hold:
  • Driscoll
  • Female pedestrian (needs fixing)
  • Tech armor 1 (needs fixing)

Texture

In Progress:
  • Magic Eden Bogzar
  • Magic Eden Rammum
Completed:
  • Magic Eden Bogzar Armor
  • Elite Zandwulf Armor

Environment

In Progress:
  • Improve Game Art looks
  • New Lighting and cinematic scene
  • Tree stump with a hole (for gather point)
Completed:
  • Hunter Heaven title
  • HubWorl Stair
  • Model and Texture Zeds Cave

Programming

  • "Invisible wall" fixes at many places

  • Audio fixes

  • Shoulder items fix

  • Inventory item display fixes

  • AI and skill adjustments

  • Login scene: Reset Password
  • **** for password field

  • Many other small fixes and adjustments

Blockchain

  • Deployed report bug, bug list pages
  • Updated website for beta release
  • Developed admin pages
  • Continued blockchain development for many features