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Outland Odyssey
Getting Started to Outland Odyssey
What is Outland Odyssey?
Game Engine
Storyline
Gameplay
In-Game Assets
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$SHILL Use Case
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O2 Token - $O2
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Community
Global Community
Local Communities
Roadmap Update
Weekly Roadmap Update
January 15, 2022
January 22, 2022
January 29, 2022
February 6, 2022
February 11, 2022
February 18, 2022
February 25, 2022
March 5, 2022
March 11, 2022
March 25, 2022
April 2, 2022
April 9, 2022
April 18, 2022
April 29, 2022
May 7, 2022
May 14, 2022
May 21, 2022
May 28, 2022
June 11, 2022
June 17, 2022
June 24, 2022
July 3, 2022
July 9, 2022
July 17, 2022
July 24, 2022
July 30, 2022
August 6, 2022
August 13, 2022
Press
Media Kit
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GitBook
June 11, 2022
Game Design
Fix collision issues & reading problematic tiles
Design adjustments & fixes to quest map and equipment
Worked on map design review
Worked on feature planning
Design & Story team workflow reorganization
UI/UX
Fix UX/UI after Strix Release
Create web view for Bug bounty in game
Finishing Inventory system
Finishing companion Zeds system
Create more in-game icons
Create intro UI for the the game
Revised login system for September
Design arrow indicator
Revise combat UI without mini map and item drop
Art/Animation
*Animation:
Plan missing animation list
Optimize Lenora rig by switching all her fingers to blendshapes instead of joints
Optimize Zed Rigs (Completes: Bogzar, Zandwuf, Oris)
Fix Male Pedestrian animation feedback
*Concept
In progress:
Halloween Zandwulf sword
Forest glowing plants
Cart with books and potions
Wooden blockade
NPC Shiv
Done:
Medium trees
Large trees
Tree stump with a hole
Fallen hollow tree
Forest biome overlook
Halloween pumpkins
Christmas Oris
Christmas Strix
Elite Zandwulf Armor
NPC Blacksmith for Copperhead
NPC Goggins
Zombie Zandwulf
*Character:
In progress:
Algrog armor
Blacksmiths Unique Zed
NPC Blacksmith Copperhead
LODs on Lenora faces
Done:
Copperhead Messenger
Algrog
Quiritor armor
Brachoptera
A few concept sculpts for environment + Brachoptera offspring
Re-baked from new Lenora face
Re-assembled the model with the new face on Tyffany and Zenbu
On hold:
Driscoll
Female pedestrian (needs fixing)
Tech armor 1 (needs fixing)
Texture
In Progress:
Magic Eden Bogzar
Magic Eden Rammum
Completed:
Magic Eden Bogzar Armor
Elite Zandwulf Armor
Environment
In Progress:
Improve Game Art looks
New Lighting and cinematic scene
Tree stump with a hole (for gather point)
Completed:
Hunter Heaven title
HubWorl Stair
Model and Texture Zeds Cave
Programming
"Invisible wall" fixes at many places
Audio fixes
Shoulder items fix
Inventory item display fixes
AI and skill adjustments
Login scene: Reset Password
**** for password field
Many other small fixes and adjustments
Blockchain
Deployed report bug, bug list pages
Updated website for beta release
Developed admin pages
Continued blockchain development for many features
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May 28, 2022
Next
June 17, 2022
Last modified
2mo ago
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Outline
Game Design
UI/UX
Art/Animation
Texture
Environment
Programming
Blockchain