Project SEED
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June 24, 2022

Game Design

  • Finalized on monetization details
  • Finalized on achievement system details
  • Work on level generation adjustments
  • Start work on series A funding documentation
  • Work on new tiles

UI/UX

  • Companion Zeds
  • Inventory and Crafting
  • Start IAP
  • Continue Achievement system

Art/Animation

*Animation:
  • Completed blacksmith working animation
  • Completed 1st Pass Inventory Menu Animations
  • Lenora Message Delivery Animation
  • Lenora new LOD3 rig
  • All zeds optimised LOD3 rig
  • Fit zeds animations to new optimised rigs
*Concept
In progress:
  • Tree with sap collection
  • NPC Armor upgrader
  • NPC Weapon upgrader
  • Zed Fervus (2 more versions)
  • Halloween illustration
  • Food dispenser
Completed:
  • Spider web
  • Forest gate
  • Forest fence
  • Nightmare Rammum
  • Abandoned outpost
  • Lumberjack items
  • Woodchippers
  • Character attack effect
  • Small nest
  • Zed traps
  • Zed Fervus
*Character
In progress:
  • Boss zed Mornuim
  • NPC Coggins
  • Beilrim Armor
  • Retopology + bake on the filler zeds and environment sculpts
Completed:
  • Algrog armor
  • Blacksmiths Unique Zed
  • NPC Blacksmith Copperhead
  • LODs on Lenora face (Female warrior, tyffany suit)
  • Female pedestrian fixes
  • 6 glowing plants sculpts
  • Roots and dry trees HP, LP UVs, Bakes
  • The dog filler zed sculpt
  • Bats sculpt
  • Small rat filler zed sculpt

Texture

In Progress:
  • Magic Eden Bogzar Zed
  • Magic Eden Bogzar Armor
  • Magic eden Zandwulf
  • Magic Eden Zandwulf Armor
  • Lenora's new face texture
  • Kanid Magic Eden Zed
  • Kanid Magic Eden Armor

Programming

  • In-app purchase wireframe UI
  • Quest/map related fixes
  • Optimization - shadows
  • Skill fixes
  • Google internal test build
  • Elemental damages
  • Companion system
  • Achievement system foundational work
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Game Design
UI/UX
Art/Animation
Texture
Programming