Project SEED
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March 25, 2022

Game Design

  • Continued with design documentations (economy, story act 2, combat system)
  • Feedback reading & finalize the list of winners
  • Game status check
  • Abilities design

Art/Animation

*Concept:
  • Jervi's camp and corpse
  • Texturing with 3D team
  • Game screenshots overpaint
  • Hunter's Heaven concept polishing
*Texture Art:
  • Fractal Zandwulf
  • Fractal Zandwulf Armor
  • Fractal Kanid
  • Fractal Kanid Armor
  • Zenbu Bow
  • Updated Kanid sword
  • Kanid updated texture
In progress:
  • Fractal Zandwulf weapon
  • Updated Zandwulf weapon
*Finished models:
  • Zenbu sword
  • Ilan NPC
  • Malepedestrian NPC
  • Bogzar armor fixes
  • Zenbu armor fixes
  • Male and female basemeshes
  • Shao - LODs
In progress:
  • Leather worker
  • Female Pedestrian
  • Tyffany Weapons
  • Percival
  • The Cook + Female basemesh
*Environment and Unity:
  • The mockup version for Forest Bio
  • Prepare the assets for TVC
  • Finished the checking wiki list for Armor Sword and Bow for May launch
  • Imported the weekly assets from Texture and Character team to Unity
  • Started mockup Boneyard Location in unity
  • Deleted unused texture and mesh in OO Design 23.03.22

Programming

Work in progress:
  • Combat formula rework
  • Map generator - linear version
  • Item Upgrade - Playfab side
  • AI Companion
  • Unity Web View
  • Campaign Map

Blockchain

Worked on:
  • Solana minter
  • BSC marketplace
  • New Project SEED website
  • O2 token