Project SEED
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May 14, 2022

Game Design

  • Worked on expo scene
  • Worked on quest data
  • Completed stats allocation on paper, begin data setup on unity
  • Worked on tiles/hub world/tutorial
  • Worked on skill setup
  • Worked on economy detailed excel sheet

Art/Animation

*3D characters
In progress:
  • Morph targets
  • Female pedestrian lowpoly
  • Tech armor 1
  • Tech armor 2
Done:
  • Female old pedestrian
  • Jarvis corpse
  • Tech armor 4
*Concept
In progress:
  • Bogzar loading screen
  • NPC Driscoll
  • NPC Goggins
  • Guild Master's Zed
  • Elite Bogzar sword
  • Ulsa's house
Done:
  • Cyborg-sloth Zed
  • NPC messenger
  • Outcasts camp 3D texturing
  • River blockade
  • Old water well
  • Outcast warning system
  • Cave where Zeds hide
  • Elite Bogzar bow
  • Environment light retouch
*Texture art
Done:
  • NPC Ilan
  • NPC Percival

Programming

  • EXPO build
  • Playfab code migration to Azure
  • Item upgrade
  • Various small fixes
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Game Design
Art/Animation
Programming