Project SEED
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September 24, 2022

Designers

  • Work on companion adjustments
  • Work on quest adjustments
  • Work on zed skill setup
  • Start work on filler enemies setup
  • Work on new biome tiles
  • Work on balancing adjustments
  • Design new enhancement pathways proposals

Art/Animation

*Character
In progress:
  • Christmas bells
  • Christmas accessories
  • Christmas socks texturing
  • Christmas red and white ribbons
Completed:
  • Christmas socks
  • Christmas lanterns
  • Christmas candy canes
  • Christmas toy sword texturing
*Concept
In progress:
  • NPC Maud
  • Chaznu
  • Christmas illustration
  • Dryrock Arena
Completed:
  • NPC Tetch
  • Zed Groff
  • Empty Outcast Hideout
  • Dryrock generic buildings
  • Forest evacuation site

UI/UX

  • Create SFX for in-game items
  • Create more Dungeon Icons
  • Upgrade Inventory
  • Design Quest Achievement
  • Create Quick menu icons
  • Create SFX for Crafting

Environment

In progress:
  • Large Crystal (Blocking object)
  • Forest bonfire
  • Set up zed animation
Completed:
  • Setup NPC animation in Unity
  • Christmas Candy canes
  • Small Nest/Hole with glowing blinking eyes
  • Christmas Snowman

Textures

In progress:
  • Environment Cliff repaint Cliff 21&22
  • NPCRaider
Completed:
  • Christmas Presents
  • Candy cane
  • Christmas Strix
  • Environment Cliff repaint 1-20

Programmers

  • IAP panel WIP
  • Dungeon keys
  • Combat and AI fixes
  • Tutorial related tasks
  • Singular integration
  • Azure backend coding
  • A lot of small fixes everywhere

Blockchain

  • Wrapping up development for player portal page
  • Developing shill token integration into the game
  • Developing Solana marketplace